Version | Release Date | Details |
---|---|---|
4.1 | 29/04/11 | Fehlerbehebungen gegenüber v4.0 Neue Features Verbesserungen Behobene Fehler |
4.0 | 31/01/10 | Neue Features incl. Undo und Blind Neue Features Verbesserungen Änderungen Behobene Fehler |
3.1 | 17.06.10 | Service-Update für Version 3 mit Verbesserungen der Benutzbarkeit sowie dem Beheben von Fehlern Verbesserungen Änderungen Behobene Fehler Bekannte Probleme |
3.0 | 31.03.10 | Anpassung für das Touch Wing, neues Fenster-System Neue Features Verbesserungen Änderungen Behobene Fehler Bekannte Probleme |
2.0 | 01.10.09 | Erste Version der Tiger Touch Software Neue Features Verbesserungen Änderungen Behobene Fehler Bekannte Probleme |
Eine ausführliche Anleitung für das Upgrade (sowohl automatisch als
auch per Wiederherstellungs-CD) erhalten Sie mit dem Download sowie
in der Bedienungsanleitung des Pultes. Das automatische Upgrade ist
hier kurz beschrieben.
Speichern Sie zunächst das heruntergeladene Software-Paket auf einem
USB-Stick. Schließen Sie nun die laufende Pult-Software per Befehl
'Shutdown Software' aus dem Menü 'Tools'. Verbinden Sie nun den USB-Stick
mit dem Pult und klicken Sie auf das gelbe 'Folders'-Symbol aus dem
Menü 'Tools'. Navigieren Sie zu dem neuen Programmpaket auf dem USB-Stick
und klicken Sie doppelt darauf, um es zu starten. Folgen Sie den Anweisungen,
die das Installationsprogramm einblendet, lesen Sie diese genau!
Ist das Installationsprogramm abgeschlossen, muß das Pult neu gestartet
werden. Nach dem Neustart läuft Ihr Pult mit der neuen Software-Version -
im 'System'-Modus wird im Display die neue Versionsnummer angezeigt,
Auf 'Touch'-Pulten konnte es zu Fehlern in der Speicherverwaltung kommen, wenn ein Chaser (Lauflicht) über mehrere Tage lief und die Ansicht 'Chase View' geöffnet war. Falls der Chaser 'getrennt' wurde, so wurde der Speicherplatz freigegeben; anderenfalls konnte es nach mehreren Tagen zum Speicherüberlauf kommen.
Das Pult konnte verzögert reagieren, wenn sowohl die Ansicht 'DMX' als auch das 'Channel Grid' gleichzeitig geöffnet waren. Dies trat nur auf, wenn sich die Werte angezeigter Kanäle änderten.
Sehr selten konnte es vorkommen, daß die Software 'einfror', wenn Shapes aus dem Programmierspeicher gelöscht wurden.
Das Steuern von Größe und Geschwindigkeit von Shapes (Abläufen) per Fader funktionierte nicht in Cue-Listen.
Die Software konnte 'einfrieren', wenn ein Cue gleichzeitig per Timecode und durch den Operator gestartet wurde.
Es gab einen Fehler in der Speicherverwaltung, der zu einer Fehlermeldung führte, wenn das Pult länger als zwei Tage ununterbrochen lief.
Die Sprache der Pultoberfläche läßt sich nun per 'Tools'-Menü ändern. Dies ist nur verfügbar, wenn die Pult- Software per Recovery-CD/Stick aktualisiert wurde (Anm. d. Übers.: das deutsche Sprachpaket funktioniert auch bei 'kleinem' Update von 4.0 auf 4.1).
Die Phase von laufenden Shapes blendet in Cues nun deutlich weicher über als vorher.
Es lassen sich bis zu 20 Schritte rückgängig machen bzw. wieder aufrufen.
Die betrifft folgende Aktionen:
Blind Programmieren bedeutet, mit dem Programmierspeicher
zu arbeiten, ohne daß die Änderungen live auf der Bühne sichtbar sind.
Dazu halten Sie die AVO-Taste gedrückt und drücken dazu die Menütaste
[Blind] (auf dem Titan Mobile gibt es eine Extra-Taste 'Blind'). Nun haben
Sie einen neuen, leeren Programmierspeicher, während der 'normale'
Programmierspeicher erhalten bleibt und weiter die Bühne steuert. Sämtliche
Änderungen im 'Blind'-Programmierspeicher werden im Visualizer gezeigt,
und die betreffenden Werte erscheinen in den entsprechenden Fenstern
(z.B. Channel Grid) und über den Rädern, aber nicht auf der Bühne.
Damit lassen sich neue Szenen abspeichern und existierende ändern. Alle
anderen aktiven Szenen steuern weiterhin die Bühne.
Zum Beenden des Blind-Modus halten Sie wieder die AVO-Taste gedrückt und
betätigen dazu die Menütaste [Blind].
Vor dem wirklichen Aufruf einer Szene läßt sich deren Inhalt im Visualiser überprüfen, indem Sie diese auf 'Output blind' stellen. Dazu wählen Sie [Playback Options], dann die entsprechende Szene, und schließlich die Option [Blind]. Auf dem Titan Mobile halten Sie die Taste 'Blind' gedrückt und wählen dazu die Szene. Wenn Sie nun die Szene aufrufen, so werden deren Einstellungen nicht zu den richtigen Geräten, sondern zum Visualiser geschickt. Wiederholen Sie die Schritte, um die Szene wieder auf 'Live' zu schalten.
Sie können einzelne DMX-Ausgangsmodule so einstellen, daß sie nicht die 'Live'-DMX-Signale senden, sondern die 'Blind'-Signale. Damit läßt sich etwa ein part ArtNet angeschlossener Visualisierer zur Vorschau im Blind-Modus verwenden. Dazu schalten Sie das Pult in den System-Modus, wählen [DMX Settings] und klicken auf die Schaltfläche [i] des betreffenden DMX-Moduls. Nun läßt sich im Einstellungsbereich die Einstellung [Blind DMX] wählen.
Schaltflächen lassen sich nun nicht nur beschriften, sondern auch ganz einfach bemalen - erstellen Sie eine Picture Legend oder BeZeichnung. Drücken Sie dazu [Set Legend], betätgen die gewünschte Schaltfläche, und wählen entweder im Menü [Picture] oder das Stift-Symbol im Zeichenbereich. Strichstärke, Farbe sowie ein 'Radiergummi' stehen zur Verfügung, mit <Enter> wird die Zeichnung gespeichert. Ebenso lassen sich vorgefertigte Zeichnungen aus der mitgelieferten Bibliothek verwenden, wenn Sie das 'Bilderrahmen'-Symbol wählen.
Bei der Anwendung des Fan-Modus lassen sich nun verschiedene Kurven wählen. Dazu halten Sie
die 'Fan'-Taste gedrückt, wählen im Menü [Curve] und dann die gewünschte Kurve. Es stehen
folgende Optionen zur Verfügung:
Beim Benutzen der Fan-Funktion läßt sich der Effekt auf die gewählten Geräte aufsplitten.
Wählen Sie die Geräte, halten Sie die Taste 'Fan' und drücken Sie eine Zifferntaste, um anzugeben,
in wieviele Gruppen der Fan-Effekt aufgeteilt werden soll.
Der Fan-Modus läßt sich nicht nur auf eine Anzahl einzeln ausgewählter Geräte, sondern
auch auf Gruppen anwenden. Halten Sie dazu die Taste 'Fan' gedrückt und wählen mit der
[Options]-Taste die gewünschte Funktion:
Es gibt eine neue Benutzereinstellung, um das bisherige 'Einrasten' der Fan-Funktion zu verhindern: ist diese gesetzt, muß man für 'Fan' die Fan-Taste gedrückt halten. Damit läßt sich einfacher arbeiten, und vor allem wird ein versehentliches Anwenden des Fan-Modus auf andere Attribute verhindert.
Beinhalten Geräte auch eine DMX-gesteuerte Keystone-Korrektur (Kissenentzerrung)
oder Blendenschieber, so können diese Attribute nun noch einfacher und intuitiver
im Attribut-Editor gesteuert werden. Dazu wählen Sie [Keystone] oder [Blades] als zu steuerndes
Attribut, und können nun ganz einfach auf dem Bildschirm z.B. die Ecken oder Kanten ziehen und schieben.
Einzelne Attribute oder komplette Geräte können festgesetzt (freezed) werden, und werden dann weder von Szenen/Cues noch vom Programmierspeicher gesteuert. Um ein Attribut oder Gerät festzusetzen, wählen Sie 'Patch', dann [Edit Fixtures], dann [Freeze Fixture or Attribute]. Nun lassen sich die betreffenden Geräte und Attribute auswählen.
Die Tasten Thro, And and @ lassen sich nun auch direkt im Hauptmenü verwenden, um etwa Geräte auszuwählen oder deren Helligkeit zu bestimmen. Das funktioniert auch mit der Locate-Funktion, also z.B. '5 Locate', 'Group 7 Locate' etc.
Die Zuordnung der DMX-Ausgänge erfolgt nun nicht mehr über Tools->Switch Tasks->Titan->DMX-Settings, sondern im System-Modus über das Menü [DMX Settings]. Auf dem Bildschirm erscheint eine Liste der verfügbaren DMX-Module sowie der internen 12 DMX-Linien. Aktivieren Sie die Schaltfläche 'Assign' des gewünschten DMX-Moduls, und wählen Sie eine oder mehrere Linien. Einzelne oder alle DMX-Module können über eine gesonderte Schaltfläche wieder von den Linien gelöst werden. Mit der Schaltfläche [i] stehen Informationen und Einstellungen der einzelnen DMX-Module zur Verfügung, die über das Kontext-Menü verändert werden können.
Es gibt nun ein gesondertes Arbeitsfenster mit einer Übersicht über alle DMX-Kanäle und deren Werte. Dies wird aufgerufen mit '[Open Workspace Window], [DMX].
Für die Software-Menüs sind nun verschiedene Sprachen einstellbar; aktuell verfügbar sind Englisch, Russisch, Chinesisch, Spanisch und Portugiesisch. Um die Sprache zu wechseln, müssen Sie zunächst die Wiederherstellungs-CD laufen lassen, und wählen dann aus dem Tools-Menü [Control Panel], [Languages].
Wird ein Shape auf mehrere angewählte Geräte angewendet, so erfolgt dies in der Reihenfolge, in der die Geräte angewählt wurden; diese Reihenfolge gilt auch für die Phasen-Einstellung. Die Reihenfolge der Geräte läßt sich nun auch bei bestehenden Shapes ändern: wählen Sie [Edit], [Fixture Order]. Ordnet man verschiedenen Geräten den gleichen Schritt zu, solaufen diese Geräte synchron.
Die Schaltfläche [i] in der Titelleiste jedes Fensters ruft die verfügbaren Optionen für dieses Fenster auf. Damit lassen sich etwa Größe und Position des Fensters, aber auch die Größe der schaltflächen und die Textgröße einstellen.
Autoloads (Aufrufe von kompletten Szenen/Cues in Cuelisten) lassen sich nun bedeutend einfacher und schneller anlegen: im Menü 'Record Cue List' wählen Sie [Advanced Options] und aktivieren die Einstellung [Autoload Live Playbacks]. Damit werden aktivierte Szenen/Cues als Autoloads eingefügt, sobald ein Schritt in eine Cue-Liste eingefügt wird. Das vorherige Prozedere (leere Schritte einfügen, dann die Autoloads zuordnen) ist damit deutlich vereinfacht worden.
Beim Editieren von Textfeldern mit Hilfe der Bildschirmtastatur erscheint nun oberhalb derselben ein Feld mit dem aktuell bearbeiteten Eintrag, der aktuellen Cursor-Position und der Auswahl.
Für die Bildschirmtastatur läßt sich die automatische Großschreibung von Wörtern aktivieren; damit wird der erste Buchstabe jedes Worts großgeschrieben. Betätigen Sie dazu die Taste 'Caps Lock' (Umschalt-Einrasten), bis als seine Bezeichnung 'Abc' eingeblendet wird.
Es gibt ein neues Arbeitsfenster zur Anzeige des Timecodes. Es zeigt den aktuellen Timecode der gerade angewählten Quelle; ferner läßt sich die Quelle aktivieren und deaktivieren sowie der interne Timer starten, anhalten und zurücksetzen.
Mittels der Taste 'View' (beim Titan Mobile: 'Open') und einer der folgenden Tasten kann das jeweilige
Arbeitsfenster (Workspace Window) aufgerufen werden; dabei blinken die LEDs der jeweiligen Tasten, um zu zeigen,
welche auswahlmöglichkeiten es gibt):
Mit der Tastenkombination <AVO> + <EXIT> gelangt man aus jedem Menü direkt in das Hauptmenü, muß also nicht <Exit> mehrfach drücken.
Die Zeit, in der eine Szene released (freigegeben) wird, läßt sich nun per Menü vorgeben. Im 'Off'-Menü (Titan Mobile: Release) gibt es eine Option für die generelle Zeit (Master Release Time). Dies ist der Vorgabewert für alle manuellen Freigaben. Zum einmaligen Überschreiben geben Sie im Hauptmenü eine Zeit in Sekunden ein (wie eine Überblendzeit bei Paletten), drücken <Off> (bzw. <Release>) und dann die Auswahltaste der jeweiligen Szene.
Der Programmierspeicher läßt sich ausblenden und gleichzeitig zu den aktiven Szenen/Cues zurückgehen. Dazu drücken Sie erst <Off> (bzw. <Release>) und dann <Clear>. Ausblendzeit ist die Master Release Time. Diese kann für den jeweiligen Ausblendvorgang überschrieben werden, indem Sie als erstes eine zeit (in Sekunden) eingeben, etwa '6 Off Clear'. Dies gilt nur für Kanalwerte, nicht für Paletten.
Beim Titan Mobile gibt es nur eine einzige 'Record'-Taste; zum Speichern drücken Sie einfach nur 'Record' und wählen den gewünschten Speichertyp (Memory/Cue, Chase, Cuelist). Um eine Gruppe, Palette, ein macro oder eine Arbeitsumgebung (Workspace) zu speichern, drücken Sie <Record>, gefolgt von <Palette>, <Group>, <Macro> bzw. <View>. Ebenso läßt sich die Schnellspeicherfunktion verwenden, um einen gewünschten Eintrag direkt auf eine freie Schaltfläche abzuspeichern.
Geräte und Gruppen lassen sich nun schnell aus dem Programmierspeicher entfernen: halten Sie dazu <Clear> gedrückt und betätigen Sie dazu die entsprechende Geräte-/Gruppenauswahltaste.
Es gibt nun eine neue Playback-Option, um für einzelne Cue-Listen das Tracking zu deaktivieren.
Active Fixtures lassen sich updaten, etwa wenn sich die Clips auf dem Medienserver geändert haben. Drücken Sie dazu <Patch>, dann [Update Personality], und wählen das betreffende Active Fixture.
Ein 'normal' gepatchtes Gerät läßt sich nun mit einem Active Fixture verbinden, um z.B. die Vorschaubilder der Clips aufs Pult zu bekommen. Dazu drücken Sie <Patch>, [Active Fixture], wählen das entsprechend Active Fixture und patchen es auf die gleiche Geräteauswahl-Schaltfläche, auf der das bisherige Gerät gepatcht ist.
Mit dieser Benutzereinstellung werden Szenen, deren Timecode außerhalb der aktuellen Timecode-Zeit liegt, ausgeblendet. Zum aktivieren dieser Einstellung wählen Sie [Timecode] aus den Benutzereinstellungen.
Um Workspaces (Arbeitsumgebungen) zu löschen, zu verschieben oder zu kopieren, muß nun <View> gedrückt werden. Damit lassen sich Workspaces verändern, während man sich im Menü 'Delete' bzw. 'Copy/Move' befindet. Um einen Workspace zu kopieren, drücken Sie <View>, <Copy>, dann den zu kopierenden Workspace und schließlich die Ziel-Schaltfläche, auf die er kopiert werden soll.
Die Fensteroptionen (Window Options) wurden entfernt, da nun sämtliche Einstellungen über das jeweilige Kontextmenü bzw. die Schaltfläche [i] einstellbar sind.
Zu einem bestehenden Shape lassen sich weitere Geräte hinzufügen bzw. Geräte aus diesem löschen: im Shape Generator wählen Sie [Edit], dann [Add/Remove Fixture], und wählen das Gerät, das Sie hinzufügen/löschen möchten. Bitte beachten: Sie können nicht sämtliche Geräte aus einem Shape entfernen. Wollen Sie einen Shape komplett auf eine andere Geräte gruppe übertragen, fügen Sie zunächst die neuen Geräte hinzu und löschen dann die alten Geräte aus dem Shape.
Beim Ein-/Aus-/Überblenden wurden die Algorithmen verbessert, so daß sich nun schnellere und bessere Blendvorgänge ergeben.
Die Empfindlichkeit der Räder und die Schaltschwellen für Pan und Tilt lassen sich nun über die benutzereinstellungen anpassen (User Settings -> [Wheel Sensitivity]).
Fehlererkennung, Toleranz und Timeout lassen sich über User Settings, [Timecode], [MIDI Timecode] einstellen.
Um ein unbeabsichtigtes Anwenden des Fan-Modus zu verhindern, wird der Modus beim Wechseln der Attributbank oder der Auswahl anderer Geräte automatisch verlassen. Siehe auch 'Drücken-und-Halten' weiter oben.
Einzelne Cues aus einem aufgeklappten Lauflicht (unfolded chase) lassen sich nun flashen, um das Ergebnis live überprüfen zu können.
Beim Neustart des Pultes zeigt das Fenster 'Playback View' nun das gleiche Playback, das vor dem Neustart ausgewählt war.
Mit <Enter> wird nun direkt der erste Eintrag in der Liste der Arbeitsfenster ([Open Workspace Window]) ausgewählt. Mit der Schnellsuche lassen sich damit sehr schnell einzelne Fenster ansteuern; so öffnet z.B. 'Vis <Enter >' das Visualiser-Fenster.
Die Show-Daten werden nun in einem Verzeichnis 'Titan Show File' im Ordner 'My Documents' gespeichert. Damit hat man einen sehr schnellen Zugriff: drücken Sie [Tools] (oben links auf dem Bildschirm), dann [Folders], und können nun direkt das Verzeichnis 'Titan Show File' öffnen.
Die Reaktionszeit bei der Auswahl sehr vieler Geräte etwa per '1 THRO 1000' konnte bis zu einer Sekunde betragen; dies funktioniert nun deutlisch schneller.
Die Reaktionszeit beim Betätigen einzelner Schaltflächen wurde verbessert.
Shows können nun problemlos ausgetauscht werden zwischen dem Pearl Expert, Tiger Touch, Titan Mobile und dem Diamond 4 Titan.
If a Swap button was held down whilst a Flash button was also pressed, the fixtures being flashed did not come on when the Swap button was released.
Macros did not always recall correctly if they included a numeric or text input.
If the programmer were not empty when a New Show or Load Show was performed the Clear LED would remain lit.
Changing a fixture's preset fader level whilst swop was active would not store the preset level change resulting in it dropping out to the wrong level.
Flashing a fixture whilst swop was active would not register when the swop was released.
Previously it was not possible to level match a preset fader to a swopped fixture. This is now resolved.
If you were latched in the channel menu and recorded a memory you would exit out of the channel menu even though it was latched. You now drop back to the channel menu.
When swapping between two or more playbacks where the playback fader levels were above 0% they would latch on until all swaps were released.
Visualiser did not correctly auto update when a fixture was exchanged.
Cue View sometimes incorrectly read '-' when setting function values in level view.
If you had a selection in the cue view and you changes to a different playback sometimes the selection was corrupted.
With a large show with the channel grid open in output mode sometimes it caused a slow down in changing attribute banks.
When using highlight with the colour picker open the colour of the fixtures could unexpectedly change. This is now resolved.
If you selected a dimmer, located it and pressed clear without putting it in the programmer it could remain lit.
If you tried to use Off in conjunction with Edit palette to remove some attributes from the programmer and did not select the fixtures the Off values would not be merged into the palette.
When merging a playback with the record cue menu latched sometimes the record cue menu got stuck. This is now resolved.
Occasionally after starting the software the attribute editor banks would not scroll until you had changed attribute. This is resolved.
Record View 3 Enter did not record a view - the Enter key was not accepted.
Very rarely the software could crash when saving or loading a show. This has been resolved.
When recalling a workspace it should recall the scroll offsets of the windows. This didn't always happen reliably.
When deleting some attributes from some fixtures in cue view it dis not update correctly. The view now shows [Off] to indicate where controls have been removed.
When selecting fixtures to adjust individual parameters in the shape generator it would always revert to attribute control instead of shape parameters.
In some circumstances various LEDs on the Expert Touch wing could flicker randomly, the operation of the wing was otherwise unaffected. This can be resolved by updating the wing's firmware with new software distributed with this version of USB Expert. USB Expert help includes instructions for updating panel software.
If you include a memory that contains a shape but no other attributes it will go into the programmer but the fixtures on which the shape is running will not. If you press clear the shape will not be removed as there are no fixtures in the programmer. To get rid of the shape first select the fixtures then press clear.
If you have more than 2 modes patched for a fixture, the Update Personality function doesn't work.
Sometimes after loading show macro legends may be lost. Closing and opening the window with the macros in will bring the legends back.
Occasionally the patch in Visualiser will be reset to the default when loading up on start up. This does not effect shows saved or loaded through the Disk menu.
You can now select multiple fixtures in the repatch menu this allows you to park or re-address multiple fixtures at once.
Now if you select CMY and RGB fixtures the colour picker will apply to both types of fixtures not just the last type you selected.
The opening time and scroll performance of the handle windows (eg Fixtures, Positions, Colours, Playbacks, etc) has been improved, especially for maximised windows.
When deleting information from a cue in Cue View you will now be asked to confirm before the information is removed.
You can now swop between shape control, the connected playback view and attribute control independent of which menu you are in and whether there is anything in the programmer. Pressing Connect and then a playback will take you to the connected view, pressing an attribute bank button will take you to attribute control and pressing a shape parameter button (in the shape menu) will give you shape control.
The Channel Grid now has a column that shows which attribute groups are in the programmer for each fixture.
When you change attribute bank the channel grid will now attempt to scroll to get those attributes in view.
If you open the Playback View on a playing playback and you have no cue selected it will now auto-scroll to keep the live cue in view.
A factory workspace has been added for the Attribute Editor to make it easier to open quickly.
The scroll offsets of handle windows are now stored in workspaces so workspaces can be used to jump to various positions in a long list.
When you have pages enabled in the handle button windows the scroll offset of each page is stored so if you swap between pages it will return to the scroll offset it was at previously.
When the Expert touch wing is attached by default all attribute control is moved to the three wheels on the wing. Sometimes this is not desirable so a user setting has been added to allow you to retain attribute control on the console even when the wing is attached. In User Settings select 'Attribute Control on Console'
The performance of the console has been improved with respect to the visualiser window. The console now doesn't wait for Visualiser to initialise before moving on to other tasks making the console more responsive, especially when loading workspaces.
In the shape generator menu you can now type numeric values to assign directly to the shape parameters.
When setting fixture order in edit times you can now use groups and filtered groups to quickly create patterns.
When you drag to select cells in the playback view it now correctly shows you what selection you will get when you release the button taking into account changing columns and toggling cells. This makes it much easier to select the required cue properties.
When dragging out a selection in the handle button view it now correctly reflects the selection rules. This includes showing fixtures that will drop out of the selection as lowlighted and dynamically showing the selection on the preset LEDs.
When you exit the patch delete menu you now stay in Patch instead of exiting to the root menu.
Align fixtures now remembers the align mask when you exit the menu.
If you select some fixtures, then press locate then select some more fixtures they will now become the new selection instead of adding to the selection. This is consistent with the rule for changing attributes.
In the edit times menu when setting attribute times previously the Enter key did not do anything. Now it toggles between Fade and Delay time. This makes it easier to visually confirm the edit has been accepted.
A new user setting has been added to disable quick palettes. When quick palettes are disabled you can no longer apply palettes without selecting fixtures first.
You can now record additional steps in a cue list while in the edit times menu. Start recording a cue list and then select edit times. You can continue recording additional steps by selecting the playback handle.
A log entry is now made every time the console starts or shutsdown. This helps with diagnosing problems or faults.
Previously any selection pattern you applied such as Odd or 1 In 4 remained in effect until you cleared it using All All or by pressing Clear. This could be confusing when selecting additional fixtures because although they were added to the selection they weren't necessarily included in the pattern. To remedy this selection patterns are now cleared whenever you change the fixture selection.
Visualiser auto-patch previously got out of sync if you exchanged fixtures, copied fixtures or repatched fixtures.
If you patched a large number of fixtures in the Fixtures window and enabled Visualiser Auto-Patch some fixtures could end up outside the confines of the theatre. Now they will wrap around to be contained within the theatre.
When saving the visualiser theatre in the show file it did not correctly retain fixture beam angles, orientations and other parameters set in design mode. All fixture parameters are now retained.
The console software did not respect the unit system selected in Visualiser when auto patching fixtures. This meant that if the theatre measurement unit was set to millimetres the fixtures were created 25.4 times smaller than if the unit was set to inches. The patching now works independently of the theatre scale.
In advanced include, when selecting which fixtures in the cue to include, previously all the fixtures in the cue were put in the programmer even if they were deselected and no information was included for those fixtures. The include fixture selection is now independent and will not put fixtures into the programmer until the include is confirmed.
When setting fixture order on a playback all fixtures selected for any step would be put into the programmer even though fixture order is not a programmer function. Fixtures are no longer put in the programmer.
On an Expert with a Touch wing attached you couldn't assign a value to wheel C in the numeric entry menu. Now when a wing is attached an extra softkey appears to assign to wheel C.
Having selected one or more cues in playback view to create an autoload you could not select different cues unless you exited the autoload menu. Now you can carry on and select different cues without leaving the menu.
In the patch menu the ability to specify a DMX universe and address by typing Universe.Address in the address box stopped working in version 3.0. It now works correctly.
If you had visualiser open with Auto-patch switched on and you repatched a lot of fixtures the console would significantly slow down and a show saved in this state would sometimes fail to load. This has been resolved.
If you selected a fixture with multiple layers of attributes on multiple banks (eg the Gobo banks of the Martin Mac 2000 Performance) repeatedly pressing one of the group button would not correctly roll through all the available attribute bank layers.
Previously if you selected a range of items from right to left then selected a destination position such that some of the items were at negative indexes the move would succeed but it was then difficult to get at those items. You are now prevented from moving items to negative indexes.
When you patched a fixture it did not select the address field so you had to delete it to type the next address. It now selects the field when you patch a fixture so that you can immediately type the next address.
On the Tiger Touch the connected playback view displayed inserted cues at the end of the list rather than at their correct position.
Using the channel grid it was possible to put things in the programmer and not have the Clear LED come on, this is resolved.
Setting the legend on a cue or deleting a cue in unfold failed to update the playback view.
Very rarely when unfolding a chase the playback view would not show the unfolded handles. This is resolved.
On the Tiger Touch when the console was powered on the playback LEDs didn't light to show which handles were occupied until you changed page, fired the playback or loaded a show.
In some cases pressing clear or locate soon after loading a show could cause the attribute bank LEDs to get stuck on.
If a fixture had more than one attribute on the dimmer wheel it would not record into a playback correctly.
If the desk type changed from a Diamond 4 and shut down with the virtual panel opened it would no longer open again.
Sometimes certain attributes would not display as being in the programmer when they were.
When constantly creating and clearing shapes from the programmer the desk would become slower to run over a long period of time.
It was not possible to re-fire the LTP attributes of a mode 1 cue while it was fading out.
The desk would crash when updating a personality that had preset palettes patched.
A shape that was included from a playback would not have priority to run over a shape already running from an existing playback.
The processing of the shape engine has been reduced by ignoring controls that don't exist on any of the fixtures.
When a chase was set to bounce it stopped when it reached either end of the list.
Preset swop keys would release each other. If multiple keys were held down but only one key released they would all get released.
Update personality would not load in preset palettes from the new fixture.
Masters would loose control of fixtures that had been swopped.
Certain fixtures (eg. Mac 2000 Wash) would loose all information from certain attributes groups when exchanged.
An issue where repeatedly exchanging a group of fixtures to the same type sometimes caused the console to crash has been resolved.
When exchanging all the fixtures in one group occasionally the software would stop halfway through the exchange. Exchange now works correctly with groups.
Preset master would lose control of fixtures that have been cleared from the programmer.
If an attribute was not in the target fixture during an exchange that information would get lost if exchanged back to a fixture that had the attribute.
CMY now maps to RGB after a fixture exchange
If you selected a range of handles in set legend and finished on an empty handle it would not allow you to set any legends.
In the Playbacks window a playback buttons has an IPCGBES indicator to show the content of the cue but it did not correctly reflect the cue contents.
If you repeatedly pressed an attribute button in the attribute window after the fourth press it would stop going in and out of the programmer.
With fixture attributes with absolute values such as Gobos nudging the wheel slightly will put the value in the programmer however the Channel Grid and Attribute Editor would not previously reflect this change unless you moved a complete step (eg changed gobo).
If you had a playback with a shape in it and it was playing and you opened it in cue view and deleted information from it the console could freeze. This is resolved.
Occasionally when moving between cues with the cue view open the column headers would not match up with the data in the column.
In the edit times menu the Fade Out was shown as disabled for memories in modes 0, 2 & 3. It should only show Disabled for mode 0.
When building selection commands in the channel menu the preview put fixtures into the programmer even if they would never be selected. For example if you typed 1 THRO 20 NOT 5 THRO 15 only 1, 2, 3, 4, 16, 17, 18, 19 and 20 would be selected but 5-15 would still be put in the programmer and would be recorded in record by fixture. The selection is now not committed until you press enter.
If you attempted to open the playback view on an unfolded cue you would get a black window. Now it will open the cue view for that cue.
The first time you ran the software after a recovery CD or improper shutdown some windows did not open until you resized them or changed the screen they were on. This is resolved.
On the Pearl Expert on LCD connected playback view if you paused a running chase then resumed it by pressing Go the display would continue to read Paused until it started the next step. It now goes back to Fade.
Whilst in the View menu you couldn't apply a workspace from the Workspaces window.
If you edited a group in the group menu then you applied the group it would apply the group as if the edit had been lost until you changed page whereupon it would start to apply with the new fixture selection. Now the edit is committed immediately.
In run mode, if you pressed the Off button twice you could switch fixtures and attributes Off which should not be accessible from Run mode. Now when you press Off in Run mode you can only reach the playback Release functions.
In version 3 Highlights mode in channel grid stopped working. It now functions correctly, select Highlight Changes from the context menu and changing values will be highlighted in red.
On an Expert with a Touch wing attached when recording a cue list the LCD screen showed attribute control above the console wheels when in fact attribute control was assigned to the wing wheels. This is resolved.
Very occasionally after boot up some panels did not appear in USB Expert and would not function to control the software. They required a panel reset to restore to operation. This has been resolved in the latest version of USB Expert.
If you loaded a V2.0 show with a chase with no step links set and you set the global link option to 'Always link steps' then it would introduce a delay between steps. This has been resolved, however, when loading V2.0 shows with advanced chase linking options set if you make changes to the chase it may reset the step linking. In version 3.0 onward we suggest you use a cue list for playbacks with complex linking.
When loading a show with macros in any of the handle windows sometimes they would not show legends until you changed workspaces.
Previously if you tried to use the numeric menu to set a value in a reversed range it would set the complement of the value. For example setting 25% to a Robe Colour Spot 1200 Gobo spin CW function would actually set 75%. Numeric menu now works with normal and reversed ranges.
In the attribute editor if you scrolled to the end of lists of attributes of certain lengths the scrolling the final few pixels would cause the list to jump back one button. It now scrolls smoothly.
Selecting View, Open Workspace Window, then selecting a window took you back to the View menu instead of the root menu. It now returns to the root or a latched menu.
Although the open workspace window menu was latchable the latch was not effectual. It now latches correctly when selected.
Previously the keyboard stored its absolute screen location for small and large size independently so swapping between them could cause it to change screen. Now it stores the location relative to the current screen.
When first opening the Titan window on an Expert without a wing attached it would open the window on the wing so it would not be visible. Now it will open on the screen the user is working with.
If you booted a Pearl Expert without a touch wing attached it started with the mouse on the wing making it difficult to find. In not starts up with the mouse on the VDU screen.
When exchanging fixtures the exchanged fixtures would sometimes appear as parked in the Fixture Patch view. The fixtures would be correctly patched but the view was showing the wrong information.
If you deleted a chase from the record menu then it would return to the record menu for a chase which has been deleted. It now returns to the root menu.
If you recorded a macro which contained instructions to delete a group then sometimes when running the macro the panel would freeze.
If you attempted to record a macro over the top of another macro it would warn you but also run the macro. It now only warns you and does not run the macro.
Sometimes when incorrectly shutting down the console by removing the power supply the desk would re-boot with the error message "A fatal error has ocurred.". The only way to resolve the error was to run a recovery disk. The console should now boot correctly if this error ocurrs.
If you open the channel grid and then close it, any changes you make to the programmer while the channel grid is closed will not be reflected when you open the channel grid again.
With a large amount of programming on the preset handles you might see a pause to fast running chases when changing fixture page with the HUD open. This now does not happen.
If you are editting values in cue view whilst also having the same chase unfolded the unfolded playbacks would not update.
Changes to personalities can mean that you need to update the personality of a fixture in your show. You can update the personality in Patch by selecting [Update Personality]. You are presented with a list of fixtures in your show which you can choose to update. The personality is updated from the Titan personalities folder.
Added support for the Expert Wing hardware addition. This is an external piece of hardware which you can purchase from Avolites which gives you a touch screen and additional wheels. When the wing is connected the attribute control is done by the three wheels on the wing while chase and cue list control remains on console. You also get an additional screen to move windows to and view information.
Selecting View and then a playback will open the playback view which contains details about the playback and what is recorded in that playback.
The workspace windows are arranged in a 2 by 2 grid and each
window can occupy any space within this grid. There are 4 controls which
allow you to move and resize the windows. To use the control you first
need to make the window active by selecting the window header, it should
become highlighted.
A new [Window Options] menu has been added to the View menu to allow control of the new windows in the workspace. With this menu you can select an active window, move and resize, maximise, change the screen and close a window. This allows full control of a window and its appearance. On the Expert Wing and Tiger Touch there are dedicated buttons for these functions.
The following keyboard shortcut keys allow quick access to window options.
An on screen keyboard can now appear whenever you need to type. This duplicates the function of the keyboard in the drawer and is primarily for touch screens. You can set the keyboard to open whenever there is typing required by pressing the keyboard button on the top bar and selecting "Auto" when the keyboard opens.
For media servers that support the CITP protocol an image of media clips is displayed in the attribute editor window. The media server must have been patched as an active fixture first.
Information about the playbacks on the current roller page is displayed in the bottom of the expert wing screen. This allows you to see the playbacks on the current page and whether they are running. Basic timing information is also presented with current and next step in a cue list.
The playback view shows information about a playback and in
the case of a cue list shows the cues in the playback. The playback view
is opened by selecting View and then the playback you want to open or
taping the playbacks display on the title of the playback.
The cue view allows you to view and edit the contents of a cue
within a playback. It lists all the fixtures and controls in the cue
with the saved values for each control. You can then select values to
directly edit the content of the cue.
The cue view is opened by first opening the playback view and
then selecting the view button of the cue you want to look at.
If you have added fixtures or attributes to a cue you do not want you can remove them using the Cue View. Open the Cue View, select the controls or fixtures you wish to remove and select [Delete] from the Cue View context menu.
When editing attribute times or group times the Cue view window will open on the VDU screen. This shows all the fixtures in the cue, all their attributes and any individual fade and delay times associated with them. You can set times either from the Edit Times menu by selecting with the softkeys and fixture handles or by selecting cells within the grid.
In scroll mode the wheels can be used for scrolling the windows. To enable scroll mode simply press the Scroll Mode key on the Expert Wing or the Tiger Touch and the LED should illuminate to indicate you can now scroll the windows. Press the key again to restore the wheels to their usual function.
A new way of quickly recording items into handle windows
allows you to double press an empty handle to instantly record a new
item on that handle. The item recorded will be determined by the window
type so the position palettes window will record a position palette and
the groups window will record a new group. When you initially press the
empty handle it will turn red with a plus icon, this indicates that
another press will record the item. Not all windows support quick record
but here is a list of ones that do.
The Avolites Visualiser has now been integrated into the software so it appears on another workspace window. To see the Visualiser select [Open Window] and then [Visualiser]. You have access to the Visualiser functions such as load and save theatre on the window context menu. It is useful to use the [Screen] button under [Window Options] to move it to the external monitor. There is also a new factory macro for opening Visualiser directly.
The Visualiser now updates when you patch or repatch fixtures. You no longer have to close and reload Visualiser to update your patch.
The Visualiser theatre is now saved with the show file and restored when the the show is loaded.
The attribute editor window provides a touch friendly way of selecting fixture attributes and choosing values for a fixture. The editor is split into a control selection area on the left and a function viewer area on the right. The editor is opened either from the [Open Window] menu or through touching the attribute names in the wheel display. You can change the attributes being displayed by selecting a different attribute. This will either show 3 or 6 types of attributes in a list of buttons. Touching any button will apply that value and it should change to blue to indicate it is in the programmer. Selecting the attribute again will take it out of the programmer. The title of each attribute is displayed in the column header and this can be touched to expand out the item and display more functions. When the chosen function is a range value you can change the value by holding down the button and sliding your finger left and right, a slide bar appears showing the current value in the range. You can also select the attributes being displayed by clicking on the physical bank buttons.
The colour picker appears when viewing CMY or RGB colour fixtures in the attribute editor. It allows you to quickly and easily select a colour. When you touch a colour a magnifying glass appears to help you select the colour you want.
When dragging in the handles window you now have a 'Marquee' style selection. This allows you to patch and select fixtures in columns, rows or rectangular groups. This makes it much easier to work with fixtures that are patched in an arrangement that represents where they are on the rig.
Four new windows have been added to store and organise palettes and groups. These are 'Groups', 'Colours', 'Positions' and 'Gobos and Beams'. They are accessed using the hardware keys or from the Open Workspace Window menu. There is a also a factory workspace called 'Groups and Palettes' which will open all four windows. Into these windows you can store palettes and groups arranged by type. You may store as many items as you like, as you record items more buttons will be added. You can record using the existing Record menus or the Quick Record function described below.
A handle window has been added to store macros. It can opened by Selecting [Open Workspace Window] from the root menu and selecting [Macros]. It allows you to store as many macros as you wish. The first ten macros will appear on the dedicated macro buttons on the Tiger Touch and Expert Touch.
A handle window has been added to store fixtures. Press the Fixtures hardware key or select [Open Workspace Window], [Fixtures] to open the Fixtures window. Here you can patch as many fixtures as you wish laid out in either a scrolling view or on pages using the [Show Pages] context menu button.
Each of the new handle windows (Fixtures, Groups, Colours, Beams, Positions, etc) can have page buttons enabled or disabled. In the context menu of a handle window select [Pages Show] to show a list of pages on the left hand side of the window. You can use these pages as a fast alternative to scrolling the window. You can name pages by using [Set Legend].
The new shapes window allows you to quickly create shapes for the fixtures in the editor. Select some fixtures then open the Shapes window by using [Open Workspace Window] then selecting [Shapes]. The shapes window shows all the shapes that could be applied to the context fixture. Use the attribute bank buttons to select shapes for a particular attributes such as position or colour. Selecting a shape button will create a new shape on the selected fixtures and take you to the shape editor to set the properties of the shape.
A new button has been added to the root menu to open a workspace window. Select [Open Workspace Window] then select the window you wish to open. The window will be opened, brought to the front and focused. This menu allows you to open most of the workspace windows including Playbacks, Fixtures, Groups, Colours, Positions, Gobos and Beams, HUD, Channel Grid, Macros, Shapes, Attribute Editor, Visualiser, Fixtures and Playbacks and Groups and Palettes
The set of windows that are open on all attached screens and their size, position and display options can all be stored in a Workspace for easy recall. You can record a Workspace by holding down Avo and pressing View. You can then give the workspace a name and select which windows you wish to record. Then press a workspace button on a Tiger Touch or an Expert Touch or a grey palette button on an Expert. Pressing that button subsequently will set all the windows to the positions you recorded. Workspaces you record will be saved with the show.
On the Expert Wing And Tiger Touch screen above the window area the console now tells you which fixtures or groups are currently selected. This allows you to see which fixtures will be affected even if they aren't visible.
If you load a show created on the version 2 software or on an Expert and wish to move all the mixed content from the blue and grey preset handles to the Fixtures, Groups, Playbacks, Colours, Positions and Gobos and Beams windows you can do so easily using the Move to Workspace function. Open the compatibility view and select the [Fixtures and Playbacks] window or the [Palettes and Groups] window. From the context menu select [Move to Workspace] then [Confirm] from the softkey menu. This will move the handles from the compatibility window you selected. Repeat to move content from the other compatibility window.
There is a new key action for Cue Lists which runs the previous cue in the the cue list. Setting the blue and grey keys to Go and Go Back respectively allows you to easily step forward and back through lists.
You can now select attribute bank on the touch screen by touching the IPCGBES indicator on the Tiger Touch and Expert Touch. Touching an attribute multiple times cycles though the available pages.
Link has been overhauled to make it easier to understand and
more powerful. For chases the options previously called 'Link From Last
Cue On/Off' are now called 'Link After Previous Cue' and 'Link Wait For
Go' respectively. The Cue Overlap function for chases has been removed,
you should use a linked cue list instead. With Cue Lists there are now
three options, 'Link Wait For Go', 'Link After Previous Cue' and 'Link
With Previous Cue'. A Link Offset has been added. These work together as
follows.
On the Pearl Expert if you do not have a wing attached a button appears in the top right hand corner of each window. Clicking this button reveals a pop-up context menu for that window. A dedicated close button is also added for convenience.
A new key profile function 'Latch' is provided for working with fixtures on the touch screen. Touching once is equivalent to putting the preset fader to full for that fixture and touching again returns the fader to 0. In program mode this puts the fixture in the programmer, in run mode it does not.
A Display Settings menu has been added in System mode which allows you to configure what external screens or wings you have attached. We recommend always using at least one external screen with the Pearl Expert, either a monitor or a wing, on the Tiger Touch the external screen is sometimes helpful. For best performance disable any screens that are not attached. When you enable and disable screens windows will move to an enabled screen. When opening new windows they will attempt to open on the screen where they were last used. You cannot disable the built in touch screen on the Tiger Touch.
A number of macros have been added to the built-in macro library. You can assign these to buttons using the Macro, [Assign To Handle] function.
When including from a cue list it displays a list of cues in the cue list from which to select.
Patching an active fixture can take some time so a prompt is now displayed to reassure the user.
Status information from the WPF rendering system is now logged in the panel server exception log.
In the previous version all block shapes for Position, Colour etc would have the name "Block Shape". As the shapes would never be displayed in a single list this was not a problem. With the new shapes window the names needed to be unique and so the attribute group the block shape applies to has been appended to the name.
The time taken for the Visualiser to open has been reduced.
The visual style of handle buttons has been improved to make is easier to differentiate playbacks from fixtures and between fixtures that are selected and in the editor.
The HUD windows have been integrated with the workspace windows making them easier to manage with the hardware keys. The HUD layout can now be save in a Workspace allowing you to quickly save and recall HUD layouts. The old VDU views have been moved into the HUD window context menu.
When you start a new show the handle pages now reset to their default values.
The Shape speed, Shape Size and Chase Speed wheels have been harmonised so that turning the wheel clockwise always makes the chase or shape go faster or larger.
If you set a long legend on a cue in a cue list the button label would show the middle part of the legend and not the button function. Now it always shows the button function and as much legend as will fit.
The Tiger Touch now has the ability to show warnings in the softkeys in line with the Expert. Warning icons will be shown if a function is currently unavailable, to warn that you may have made a mistake or to warn of possibly unexpected side effects. Consult the manual for detailed information on a particular warning.
Groups now show as deselected when all the fixtures in the group are removed from the programmer, not just when you press Clear. This makes it easier to work with groups in a show environment where you rarely press Clear.
The Channel Grid can now show levels, palette names or controlling playbacks for all the controls on all patched fixtures or for fixtures in the programmer. Switching between these views allows you to quickly determine what a fixture is doing and why and to understand exactly what is being recorded in a cue. This option is also stored in a workspace.
If you have fan selected and only one fixture previously the wheels would not change the fixture attributes. Now Fan is ignored if only one fixture is selected.
The Channel Grid now indicates when fixture attributes in the programmer are set to OFF.
The speed and reliability of the Channel Grid have been significantly improved.
The reliability of the channel grid has been improved when showing palette names. It now updates correctly if a palette changes even if the underlying value doesn't. It also updates correctly when opening the grid and changing display mode.
You can now edit and clear values directly in the channel grid. Open the grid in Output or Program mode, drag select some cells and either type a new value on the key pad or select a function from the softkey menu. Pressing Enter sets the value in the programmer. The softkey menu also has a Clear button to remove the selected attributes from the programmer.
There is now a button on the virtual keyboard to control whether it pops up automatically when text input is required. The option defaults to on unless a hardware keyboard is attached. In either case the behaviour can be overridden by toggling the button which is in the top right next to Min/Max.
The virtual keyboard now reflects the state of the shift button by showing the key legends in the correct case.
Previously the top touch screen calibration point could be obscured by the toolbar. The calibration window is now brought to the front.
All the mask settings (such as Clear mask, Locate mask, Palette Record mask, etc) are now retained when you restart the console and when you reload a show.
You can now store a macro on any assignable hardware or virtual handle. This allows you to store a macro close to the things it operates on.
On Tiger Touch and Pearl Expert you can now set the display resolution of the external monitor directly from the Tools menu for easy access. Select Tools -> Control Panel -> External Monitor and select the native resolution of your display.
The Copy, Link, Move menu has been improved by separating the toggle button out to three softkeys. This makes it clearer which one is selected and quicker to change between them. You can still toggle options by pressing the Copy button repeatedly and Avo + Copy still goes directly to Move.
If you start the software without an authorised Avolites Titan Dongle you will now be warned on the VDU and LCD screens.
With timecode sources running at speeds other than 24fps timecode controlled cue lists were sometimes jerky. In addition the resilience of Titan to a noisy timecode source has been improved. Previously a jittery timecode could cause a timecoded cue list to jump.
In the Channel menu the grey keys now act as And, Thro, and @ buttons as shown on the Tiger Touch and new Expert laminate.
The compatibility view introduced in the previous version to
allow for patching of fixtures and saving of palettes has now been split
into two windows.
When you are repatching fixtures, if you changed the user number it would reset the DMX Address.
Differences in the way personalities were displayed in Titan meant that some personalities would not display function names correctly.
An issue with manually assigning handle numbers in the fixture patch view has been resolved. On Tiger Touch if you entered a handle number the page assigned would be 1 more than the page displayed.
An issue with assigning fractional delay in times to cue list cues has been resolved. Previously the text input field for 'Delay In' would not accept the decimal point.
There was an issue with the Channel Grid where if you went into Programmer mode and cleared the programmer then went back to Output it would not always reload the columns. This has been fixed.
A display issue with the Playbacks display has been resolved. When setting a legend on a playback if you deleted all the letters of the legend you had typed the playbacks display would continue to show the first letter until you started to enter a new legend.
The Playbacks display had an issue where if a number of cues were deleted in Unfold it could show blank. This has been resolved.
The connected playback wheel view would not update if you added cues whilst the playback was live. In order to update the list of cues you had to disconnect the playback and connect again. Now the view updates dynamically as you add cues.
If you recorded groups without a legend then the group handle button would show the handle index of the group instead of the user number. The group button now always shows the user number.
When deleting a lot of fixtures some LEDs stayed lit until you changed page. This is resolved.
On consoles with three attribute wheels the Attribute Options menu only assigned attributes to two. Now it assigns the correct number of attributes.
Occasionally Clear could fail to clear fixture intensity. If you located a fixture so the light came on, edited an individual attribute then cleared that individual attribute the Clear function would no longer clear the fixture's locate values unless you selected the fixture again.
If you replaced the contents of a shared palette with another shared palette with more than one kind of fixture in the programmer it would only record one fixture type. This is resolved.
If you set a mask in the record palette menu then subsequently used update palette the record palette mask was used to filter the update. This led to updates in the programmer sometimes not getting merged into the palette. Update palette now always records all the changes in the update palette programmer.
If you copied a fixture it would not always be included in all the shapes the source fixture was included in. It now copies all the shape parameters from the source fixture in every cue.
If you autoloaded a cue list from a cue within that list Titan could crash. This has been resolved.
Recording a cue list from existing cues using Record By Stage did not work correctly, only the first cue took any information from the live cues. Now all lit fixtures are recorded.
This issue is on the Tiger Touch console only and relates to entering a DMX address during patch. After you have patched the first fixture, if you try and type in the next address it will be appended to the end. To get around this press the right arrow key before inputting a value to clear the field.
If the default theatre is set to blankmm.ttr (instead of blackinches.ttr) or the user loads in a theatre file originally created from the blackmm.ttr theatre, new fixtures added to the theatre automatically (on patch or copy) will appear really small. To resolve this issue load the blankinches.ttr theatre and then close and re-open Visualiser.
When you load a chase from a V2.0 show it will load the link as With Previous, most of the time this is not a problem and has no effect. However if you set the global link to "Always Link Steps" it will become "Link After" with 100% offset causing a delay after each step. To fix this you need to toggle the link on each step in playback view.
When moving items if you select the items backwards it is easy to select a handle which moves some handles off the page. To fix this either do not select items backwards or once done use view fixture patch to re-assign the handles.
Ocassionally if you unfold the chase the HUD will not display all the unfolded steps. Closing and opening the HUD will fix the problem.
When patching a fixture with auto-palettes if there are any user palettes in the way they will be deleted. It is a good idea to avoid the user palettes being in the way of auto palettes by moving them first.
Selecting to show shapes in cue view will not work and no shapes are displayed.
With Visualiser open and set to automatically update any changes to the fixture patch may become slow. This is particularly a problem with parking fixtures but may also occur when fixtures are copied. To fix this problem switch "Auto Update" option to "Update Disabled" or close Visualiser window.
Each playback can now be assigned individual key profiles to customise what the panel buttons do for each playback. You can change the key profile for a playback in [Playback Options] by selecting "Key Profile". A list of available profiles are provided or you could add a new one. When set to “None” the default global profile is used.
Whether a fixture is in the programmer is now displayed on the HUD, Fixture LEDs and the LCD Intensity view. On the Head Up Display a fixture in the programmer is indicated by a dark blue highlight. On the LED’s it is not indicated by default but you can change the level in the user settings to indicate the In Programmer state. On the LCD screen the level of the fixture is underlined when in the programmer.
You can now set the legend for playback and fixture pages, each page has its own legend. To change the legend, select "Set Legend" and then "Page Legends". You edit the legend for the current page and you will need to change page to set a different pages legend. The legends are displayed in the main prompt on the LCD screen and in the HUD.
The currently selected fixtures are now highlighted in blue within the Avolites Visualiser application.
You can now change the LED levels used to indicate the different state of items on the handle. This can be useful if you are in a bright environment and can not see the LEDs properly. To set the intensity of the LEDs go to User Settings and select "LED Levels". You can then select the different levels to change Empty, Occupied Handle, Selected and In Programmer. The level is adjusted on the wheels.
Use the Forwards [->] and Backwards [<-] keys to move to the next or previous step when a chase that is paused. You need to connect the chase first and select stop.
You can now preload any cue, chase or cue list simply by pressing either the blue or grey handle keys. This will initialise any fixtures in the playback that are not active in any other playbacks. To use preload you must have setup a key profile that assigns preload to either the grey or blue keys (you can edit Key Profiles in the system menu)
When you are editing key profiles in the system menu it now displays all the key assignments for the whole profile on the LCD screen. This allows you to see quickly what action is assigned to which button. There are two ways you can view the profile. The first is to turn the key to System, select Key Profiles | View Profile and then select the profile you want to see. You can also view the profile when you create it or edit it by selecting "Add Profile" in the key profiles menu.
When adding a new profile you can select an existing profile to copy the settings from
Timecode on a cue list allows you to play a cue list automatically from one of the supported timecode sources. It currently supports four sources Clock, Internal, MIDI and Winamp. Each step in the cue list is assigned a time at which that step will run. To set up timecode you first play and connect to the cue list. Then select [Timecode] from the root menu. Change the timecode source to the desired source and the select [Record] to enable recording. It will now record the times as you step the each cue using the [Go] button. Once you have finished press [Record] again to stop recording. To play back you will need to enable the cue list for timecode and enable the timer. You can edit individual timecode times by selecting the cue with wheel A and pressing enter to type in a new value. When editing a value you can also select multiple cues to edit using wheel B and offset the values by a specified amount.
You can now change the key profile in program mode as well as run mode. Select [Shift(Avo)] and [Select Key Profile].
You can assign playbacks to load when a cue list step is fired. To set an Autoload, select [Playback Options] and the cue list you want to assign the autoload to. In playback options select [Autoload]. You should now see a list of cues in the cue list which you can select with the wheel. Select the cue you want to fire a playback in and then select the playback you want to fire using the blue keys. The playback legend should appear on the softkeys. The playback will be fired when the cue starts and killed when it moves to the next cue unless you also autoload the playback into the next step. The softkeys allow you to set the autoload options for the target playbacks. As well as firing a playback you have the facility to go to a specific cue in a cue list or trigger a Go press on a cue list.
You can now lock a playback so it always appears on the current page no matter which page is selected. To lock a playback select [Playback Options] and then the playback you want to lock. Change the "Handle Paging" to "Locked". The handle should now always appear on the current page. You can also set the lock to transparent, in this mode the playback will always appear on the current page if no other playback appears in that position.
You can now save and load a show directly to and from a USB stick connected to the console. If you have a stick connected and you enter load show it will ask you whether you want to load from the "Internal Hard Drive" or "Removable Disk *:/". Select "Removable Disk" to list all the shows you can load from the USB stick. Save show is similar as it allows you to select the drive when entering the show name. We have also added a list of existing shows to the save show menu so you can easily select a show name that already exists on the console.
If you select an attribute bank which has more attributes than available wheels then this is indicated by a small arrow in the wheel display. You can then press the attribute bank key again to toggle through the attributes.
You can now apply a palette to only the fixtures in a playback by holding the palette key and selecting the playback to apply the palette to.
The edit palette function now restores your original programmer to avoid it breaking your work flow. When you enter edit palette it will save your programmer and then load in the information for the palette you are editing. You can make any adjustments and then exit. The changes to the palette will be saved and your original programmer state loaded. The programmer will be left in exactly the same state as before you started editing the palette.
There is a new option in the Off menu to Release all running playbacks to the power on state.
When applying a group, if you hold down the group button, you can select or type a pattern and only part of the group will be selected. For example, holding down a group and pressing [A] Odd will select just the odd fixtures from that group.
You now have ability to record sequences of key presses as Macros and play them back with a single key press. To record a macro hit [Insert/Macro] then [B] Record and press a vacant preset flash key. The console will then record all your key presses into that macro until you press [Insert/Macro] again. To replay the macro simply hit the key on which you recorded the macro.
You can now go directly to a cue in a running chase or cue list. When a chase or cue list is selected press Connect and type the next cue number followed by ENTER. Alternatively type the cue number in the root menu and hit Connect.
The LCD now shows the intensity of all the fixtures on the current page. The fixtures are shown in a grid arranged by handle number. A dot shows a position with a fixture that is not lit. If the fixture is lit the output intensity is shown as a percentage (with FL to represent 100%). If the fixture is in the programmer it will be underlined and if it is selected it will be shown inverted.
You can now set a master time in the palette menu and all palettes applied will default to fading in that time unless you type a time manually.
You can now apply a pattern to your selection to work on certain fixtures within your selection. Select some fixtures and press [All] then select a pattern from the softkeys. Built in patterns include 'Odd', 'Even', '1 in 3', '1 in 4' and '1 in 6'. When you apply a pattern, for example '1 in 3', your selection is filtered to show only the first fixture in each group of three. Using the wheels and applying palettes etc will only operate on the first of every group of three. Pressing [Next] will change your selection to the 2nd and 3rd in each group. You can also define your own patterns by typing them on the numeric keypad. The pattern will continue to apply until you either press [Clear] or press [All] twice. This feature lets you quickly and easily build chases and lists that operate on repeating groups of fixtures.
The priority of the playback allows you to determine which playbacks can override each other. With basic LTP it is the latest playback which controls the channel such as colour. Using priority you can prevent a lower priority playback from changing the channel. You can also use the priority to exempt playbacks from being swopped. When you swop a playback it can only take out playbacks at the same or lower priority. Any playbacks with a higher priority will remain on. You can set the priority in playback options and you have 4 levels Low, Normal, High, Very High.
The clear programmer options “Auto Reset Mask”, “Leave Preset Fader Levels” and “Release After Clear” have been moved to a separate [Clear Options] menu. This can be accessed by holding down clear and selecting [Clear Options]
When including a cue from a cue list you now see a list of the cues available to include on the LCD screen. Using wheel A, select which cue you want to include (or type in the cue number as before)
Some changes have been made to make it easier to enter times in the edit times menu.
To make it easier to edit the attribute mask it now highlights the attribute groups which are in the mask on the softkeys. Large IPCBGES letters have been added to quickly see which group you are selecting.
Before the selection of quick and advanced include was on a toggle key but it was not always easy to tell which mode you where in. This has now been split onto two softkeys ([Quick] and [Advanced]) and the selected mode is highlighted.
When in patch view and you press enter, the cursor moves to editing the next row. However if you enter a value that was incorrect it would also move down a line. It now only moves the cursor to the next line if the edit was successful.
An option existed to fix the fade time for a palette in the numeric menu and then set another value such as overlap. This option has been removed so you now just type in the time and select the palette. To set the overlap you need to type the overlap first fix it using the overlap button and then type the fade time followed by selecting the palette.
If you are re-assigning DMX addresses in patch view and you try to assign a DMX address which is in use by another fixture it now asks you if you want to park that fixture.
To park a fixture in the patch view you can just delete the DMX address using the left arrow key (or backspace on the keyboard).
Locate now works with channel select commands so you can type 10 THRO 20 [Locate] and it will locate fixtures 10 through to 20.
You can now use the following punctuation characters in a legend: ( ) ! @ # $ % ^ & * . < > , - + _ = '
We have made the default key profiles read only so that they can not be edited. This means that when you come to a desk you always know how the default profiles will behave. To customise a profile you just need create your own profile. To help this process we have also added the ability to copy an existing profile when you create a profile.
The quick profile edit function allows you to easily change the action of a specific key when in program mode. To edit you simply hold down [Shift(Avo)] and select [Edit Key Profile], then select the key you want to change the action for. It will then allow you to choose the action for this key and adjust the profile accordingly. Note that this will change the action for all keys of this type.
The colour picker is now displayed on the wheel view in Titan when you select the colour mix bank of a fixture that supports colour mix.
You can now set a legend on a cue in a cue list from the [Set Legend] menu. When you select a cue list to set the legend on as well as allowing you to input a legend for the playback it also allows you to set a legend for the current cue. A list of all cues in the list is provided on the LCD screen and you can use wheel A to select the cue.
You can now select a release mask for chases. Previously this was only available for cues or cue lists.
You can now select fixtures and adjust their attributes in run mode as well as in program mode.
Although playback release was in earlier versions it would only release the channels to the power on state. It now releases to the previous playback until no playbacks are left to release and then it goes to the power on level. To enable release you need to set the release mask in playback options. The mask allows you to define which attributes are released. The channels will always release with a fade time of 2 seconds. You can also release a running playback by pressing [Off] and then selecting the playback to release.
When recording a cue list entering an existing cue number will allow you to update an existing cue or insert a cue before or after the specified one.
In Playback Options and Edit Times when a Cue List is selected you can now use the Next [->] and Previous [<-] Cue buttons as well as the wheel to select the cues in the list.
There is a new option in the Move Menu ([Avo] + [Photo Copy]) to swap any conflicting target handles. This means that any handles in the way at the destination of the move will be moved to the positions of the source handles. This makes it easier to rearrange handles when the page is nearly full.
Having multiple copies of Visualiser running could cause confusion as to which copy you should be using. The software has been changed to prevent you opening multiple copies. If you try and open a second instance it will simply front the already running copy.
In edit times for a cue list step the "Link from Previous Cue" was miss named as "Link to next Step".
Fixtures are now highlighted if in the selection and highlight is enabled. Before they would only highlight if the selection was in solo mode.
The delay out time in edit times now explicitly says it is the same as the Delay In time instead of "None"
Occasionally the keyboard would not work in Windows because the panel was still expecting you to type something. This has been fixed so the panel releases the keyboard to Windows when the keyboard is not required. The Esc key can also be used to release the keyboard to Windows.
If you had a cue list which contained a linked cue and you tried to snap back through the steps it would snap back until you reached the linked cue and then remain on that cue.
If the fade time of a cue was 0s and you applied overlap in Mode 1 or 2 then the overlap would have no effect.
When changing intensity values in channel menu the wheel display was not always updated to reflect the new levels.
If a cue had a fade time and you killed the playback the shape would snap out and not fade gracefully.
The save show function would suggest "AutoSave" or "Shutdown" as a show name when saving a show. It now suggests the name of the currently loaded show or is blank if the show has not been saved.
Recording a cue list or chase with no steps would cause the console to behave strangely with those playbacks. The rest of the desk would continue to run normally due to the error recovery system.
Sometimes the shape generator would warn you that no fixtures where selected even if there were.
If you deleted a shape which contained attributes in a live shape on a playback then the live shape would stop running.
If the Visualiser is closed manually using the mouse then [Show Visualiser] option in the view menu would not always work.
If you have highlight enabled and change to run mode you have no way to turn off highlight. This has been changed so you can now turn off highlight in run mode.
When re-patching a fixture it would ask you if you wanted to park a conflicting fixture even if you had the "Warn Before Parking Fixtures" option set to never.
When you changed the grand master level it would fade the playbacks using any overlap set in the times. It now simply masters the intensity without overlap.
If you had a playback connected and then used the wheels to edit an attribute value. The connected view for the playback would not return when you pressed clear.
If you have a chase with 0% xFade and reversed then it would not run.
If you were setting the legend for a cue and you pressed the [Legend] softkey, the user number entry would appear even though you can not set a user number for cues.
In the set legend menu a warning icon would appear on User Number whenever you first selected an item. The icon now only appears if the user number is changed to an invalid value.
You can now only delete fixtures by pressing [Patch] [Delete] this prevents accidental deletion of fixtures and consequential loss of programming.
Occasionally pressing Show HUD would only show the playback section. It will now show all the sections.
When repatching and parking fixtures in some cases the fixture patch view could show the old DMX addresses not the current one. This has been resolved.
Pressing the flash button on a mode 2 cue whilst the cue was fired on the fader would cause it not to return to its start position when the fader was pulled back. You can now flash and swop a mode 2 cue and it will return to the position it had when it was first fired.
If a fixture was in the programmer or located the Grand Master would not correctly scale the output level. All outputs are now mastered by the Grand Master.
Please ensure Stage View is closed before changing DMX output or IP address settings.
After the Recovery CD has been run and an activation code has been entered Save show will not work until the console is restarted. It is very important to restart the console immediately after entering an Activation code.
After completing the fixture exchange go through all palettes for the same type of fixture updating them as necessary.