Function

Patch.Repatch.RepatchSelectedFixtures

Void Patch.Repatch.RepatchSelectedFixtures(Boolean forcePark)
API https://api.avolites.com/18.0/api/Patch.Repatch.RepatchSelectedFixtures.html
description Repatch the selected fixtures.
namespace Patch
parameter forcePark ( Boolean ) : whether to park conflicting fixtures
return value Void

During the discussion re. Patch - Repatch Selected Fixtures Gregory explained:

The RepatchSelectedFixtures function processes fixtures in the selection order, if you use groups to select the fixtures this should be something to be aware of. Partially because of this I also set the Patch.Repatch.BunchUp property to BunchUp since with the group I was trying (201: All MegaPointe in a copy of the demo show) it failed as it was attempting to repatch to a negative DMX address. I assume this was because higher DMX addresses appeared in the selection before lower ones however I didn’t look into it in detail. In principle RetainLayout would be fine to use but you do need to ensure that the specified DMX address and selection order are valid for what you are trying to do.
Example in

Patch - Repatch Selected Fixtures:

<step>Patch.Repatch.RepatchSelectedFixtures(true)</step>
Also used in
Remarks