ai:examples:movingscreens:movingscreens
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| ai:examples:movingscreens:movingscreens [2018/12/05 10:07] – [Moving Screens] icke_siegen | ai:examples:movingscreens:movingscreens [2018/12/05 13:57] (current) – icke_siegen | ||
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| ^ published: | here | | ^ published: | here | | ||
| ^ tested in version: | Ai v8 | | ^ tested in version: | Ai v8 | | ||
| - | ^ download: | {{ : | + | ^ download: | {{ : |
| - | ^ ::: | The models are distinct as for their UV mapping - make sure to load the correct model into each screen. | | + | |
| //Hint: click the images to show them larger.// | //Hint: click the images to show them larger.// | ||
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| - | {{: | + | {{: |
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| + | (This concludes the top part - the calculations for the hung models) | ||
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| + | ==== Lower part: Mediaspinners, | ||
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| + | {{: | ||
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| + | This part is pretty much straight-forward: | ||
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| + | This is done in a little subpatch: MediaSpinner ArtNet | ||
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| + | === MediaSpinner ArtNet === | ||
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| + | {{: | ||
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| + | This subpatch simply allows to set the DMX addresses per mediaspinner - each one takes two DMX channels as 16bit. From the given start address per spinner, the next channel is computed. Then the '' | ||
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| + | ==== Bottom: the projector outputs ==== | ||
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| + | {{: | ||
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| + | Finally, at the very bottom of the stagepatch, the projectors are defined. Note that again we didn't use softedge, but assigned each screen to a specific projector - see [[ai: | ||
ai/examples/movingscreens/movingscreens.1544004477.txt.gz · Last modified: 2018/12/05 10:07 (external edit)
