ai:modules:controller:camera
Ai Modules
Camera (Controller)
| section | Controller |
|---|---|
| short description | all-in-one module to set the parameters when using a Camera (GL) |
| licence level | Miami |
| ports | Cam [multipurpose] – output of all essential data to control a camera |
| Time [control/numeric] – Keyframe Time input | |
| Fov [control/numeric] – input the field of view value | |
| Aspect [control/numeric] – input the aspect ratio value | |
| Path [gl/render] – output, to connect to a render path | |
| Position [control/vector] – output, the camera position | |
| parameter | Forward [input/text] – key for moving the camera forwards |
| Backward [input/text] – key for moving the camera backwards | |
| Left [input/text] – key for moving the camera left | |
| Right [input/text] – key for moving the camera right | |
| Up [input/text] – key for moving the camera up | |
| Down [input/text] – key for moving the camera down | |
| Speed [knob/rotary fader] | |
| Stop [knob/rotary fader] | |
| KFrame [dropdown select] | |
| Edit [pushbutton] – edit the current keyframe | |
| Add [pushbutton] – add a keyframe | |
| Del [pushbutton] – delete a keyframe | |
| Near [input/numeric] | |
| Far [input/numeric] | |
| Skins | [Default], KeyFrames |
Manual
ai/modules/controller/camera.txt · Last modified: 2018/10/28 17:58 by icke_siegen

